A BIG History
Blood Iron Games, aka. BIG started out as making games for fun. Then as the founders skills grew their hobby of making games for fun turned in to a business.
The first BIG game was made back in 2015 as a hobby project for fun. After some testing BIG's founder wanted to learn more and underwent two game development certifications and their skills grew exponentially from there.
They spent the majority of time developing games. While this did include playing games for "research purposes" the games were getting more complex and involved. They started out simple with two tanks shooting each other into the games available to play today.
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All games have been not only played by the developers extensively but also a close group of insiders and relatives, who are more than willing to point out the flaws. This rigorous and at times brutal testing process is how we ensure our games are ready for production when we release the public version.
Frequently Asked Questions
Why Unity
Blood Iron Games chooses Unity as our game engine of choice as it is versatile. It makes editing and customising the game easy. When using unity it allows the BIG team to collaborate and have multiple team members working on it. when publishing the final build it is quick and allows us to quickly change between platforms. Another amazing thing is that it has inbuilt tools for screen fitting and an input manager. All these tools allow us to focus on the game rather than the engine needed to run our games.

Where can I download your games?
To download our games there are currently three methods for downloading our games. Unfortunately some of our games have not yet reached the major video game distributors (like Steam, Xbox game store, PlayStation's store, etc...) we are striving to produce quality games that are available elsewhere. The current places to download our games are through:

Why so little ads?
As a game production company that plays games as well, we want to ensure that it is user-friendly for new players but still has a diverse control schematic. This assists the user to maintain the game play and not need to go through a long and tedious tutorial.
When playing games on mobile we know how bad ads are so we will strive to have no pop-up video ads and only ads for extra coins, gems, etc... This decision was made due to how annyoing forced ads are and because we hate them we know you would too. So we have an "opt-in" approach were you can ask for an ad for a reward. These rewards may grant you tokens that are earn able or things that may need to be paid for, we see that this is a happy middle ground rather than forcing ads on users that do not want to see them.



